Morgan Williams – School of Motion : Rigging Academy 2.0
Description of School of Motion : Rigging Academy 2.0
Rigging is the Unsung Hero of Character Animation
Character Animation takes a lot of know-how and practice no matter how you do it. But if you’re working in 2D or 3D animation software, great character animation also takes something else: a well-built rig. A bad rig makes animation difficult, inefficient, and limits the character’s range of movement.
A good rig will give you a greater range of motion, but more importantly make the animation process faster, easier, and more intuitive allowing you to focus on the most important thing – the character’s performance.
After completing Rigging Academy you’ll be able to tackle a large variety of tasks. Here’s a breakdown of ways you can apply those skills.
You Can Rig Almost Anything
Rigging Academy covers several parts of the body. You will be able to rig hands, legs, mid-sections of the body, faces, and arms. Maybe you’ll be able to build out that creepy baby doll with spider legs from Toy Story? Neat!
You Can Rig Characters in Any Art Style
The rigging insight you’ll gain can be transferred through out into many different art styles. When you start to understand the mechanics of a rig, and why it needs to be put together in a certain fashion, you’ll begin to dissect how it can be applied in many different art styles.
Bipeds and Quadrupeds
Quadrupeds can be a real challenge, they’re fundamentally different than bipeds. In Rigging Academy you’ll grow accustomed to animating different body types across the animal kingdom.
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